Are
you the next great game author?
http://www.audysseymagazine.org/modules.php?name=News&file=article&sid=3
(The above link is to Stan Bobbitt's excellent interview on
this.)
Since the interview, I have found ways to
improve most of the limitations I had mentioned.
http://InspiredCode.net/Improvements.htm
(The above link is a copy of my recent posing about this.)
Attention Beta Testers: Here is the Address of the
Beta Testers
Yahoo Group:
http://groups.yahoo.com/group/AdventureEngineBeta
But let's not get ahead of ourselves...
++ Introduction
You have probably heard by now of the Audio
Adventure Engine.
The first mention of it was to test the waters, to see
if something
like this would be wanted. Next came some
discussion as to what
features it should or should not include, as well as
some questions
about how difficult it would be for a beginner to write
a first game.
After much deliberation, I have come up with the
format that will
determine how and what things can be done within this
system.
Games will be Audio Enhanced Text Adventures, with
the option
to include still picture illustrations (like comic books), as well as
the option to create Real-Time three dimensional Action scenes,
where the feedback to the player is Audio, in terms of radar and
flight instruments, as well as stereo panned sound effects.
Still pictures will have text descriptions for the
Visually Impaired.
Audio Captioning will be provided for the hearing impaired also.
++ Development Timeline
The complete gaming system is made of a Language, an
Engine,
a Wizard and an Explorer/Editor.
Although no specific timing is known for any step
along the way,
I have determined that the system will be delivered in
four major
releases. Here is a list of those releases:
+ Language
A
language in which game files are written, the design objective
being
that this language be as close to plain English as possible.
The
language should have several levels of complexity, allowing
an
entry level author to successfully write a game without any
difficulty, but also providing a smooth and gradual path of
advancement so that the beginner can become proficient without
trying
very hard. There should be a document describing and
explaining this language. The document should start with the simple
methods, by which an entry level game author may write a first
game. Then as one reads further, it should explain more and more
advanced features until all of the methods have been revealed.
+ Engine
There should be a Gaming Engine program that can read the game
files
and based upon them, present the player with an interactive
Audio
Adventure. Although intended primarily as the basis of an
open
source player author community, the Engine should already
contain the security features that professional game developers will
need
in order to protect and license the fruits of extensive labors.
+ Wizard
There should be a version of the Engine that contains a wizard that
can
lead beginners through the building of decent games, without
them
ever having to learn the English-like game programming
language.
+ Explorer/Editor
There should be a version of the game Engine and Wizard that
contains a game file explorer/editor that can enable players and
authors to open and adjust game files without having to know very
much
(if anything) about the game file language.
The first of the four releases has been
posted. The document revealing the
game programming language is now done. As you
find the language needs
some extra features and special processing
capabilities, you can write files
in the language that provide such things. Those
files would be performed
first when the game is started, in order to put into
operation the additional
functionality. InspiredCode will make web space
available for any such
game code library files you would like to create and
post. Credit will of
course be given where it is due. Everyone will
know which ones you have
written. This will not be the first time, nor the
last, that professionals and
gifted volunteers have worked together to accomplish
something worthwhile.
The latest version of the Audio Adventure Engine game
file format (language)
will always be posted in its latest update at this
location, so you can bookmark
it now and always have it handy.
Now, Finally,
Please click here to see the format.
Here is the address in case you only get text here:
http://InspiredCode.net/AudioAdventureFormat.txt
Thank you.
Robison Bryan
InspiredCode.net
PS For a whole world of Accessible Games,
Please Click Here: http://InspiredCode.net/GameLinks.htm
PS If you are a Christian and think I ought
not to be doing such a project,
Please read this: http://InspiredCode.net/Perspective.txt